![]() ![]() Modders can create custom icons for their seasons as well. The current season will now be displayed as an icon near the date, on the right of the screen.Other factors influence the humidity and sunlight received by farms, more on that below.All biomes and weather types have received bullet points on their tooltips indicating their overall humidity and sunlight. The things that affects them the most are the biome, its seasons and weather types. Those values, as you can expect, vary a lot.These have been removed and replaced for more detailed measurements that take those two values into account. They were present in the game before - indirectly - through the very generic “Growth Time Multiplier” applied on crops under certain circumstances. There are now two new universal values that can be greatly modified by different things and have direct impact on gameplay.There are also some new settings in the Craft Window! You can now tick an option to use the best qualities on a per-recipe basis - and you might also hold the SHIFT key while crafting to instantly create that crafting order on the very top of the queue.Additionally, there are now some new Settings in the menu related to quality and the using of new features. To support the addition above, all items in the game now support the quality system through dynamically applied quality via code.Same applies to crops and food, mining and the use of clay, stone and ores, etc. For example, higher quality saplings will sprout into higher quality trees that will provide higher quality seeds and higher quality wood that can be used for higher quality carpentry works. This allows for the strengthening and boosting of economies by investing in the quality increase of raw resources. Note that the ingredients increase the chance but the crafter also requires the specific level trait that allows them to craft such qualities (otherwise the chance remains 0). Quality Crafting! Now quality has a direct influence on crafting: if your crafting ingredients have a quality different than normal, this will greatly influence the quality of the crafted product.If you are still playing a 0.9.2+ game and is really invested on it, you may continue by download the older version by following the link above! 0.9.3 should be save compatible but is likely to throw a lot of errors and might cause some issues.įor organization reasons, we’ll list changes differently from how we did before - separating them in categories!īrace for impact - these patch notes are something else… 0.9.3 ![]() It’s almost a re-release of ACE and there are tons of new things to discover and have fun with! This version is so huge that we decided to make a new thread for it. Previous release thread | Our official Discord Server | Our GitHub Repo Pre-Release 0.9.3 - THE QUALITY UPDATEĭownload non-Steam Version | Download older versions You all rock! ( best co-worker! ) ACE is something from the community TO the community And, of course, huge thanks to Team Radiant for their everlasting support and awesomeness! That said, let’s move on to what matters! Just one last thing:Īs usual, I’d like to really, really show my appreciation and thank all those involved, either with testing or actual development. So it’s easier - in terms of work dynamics - to finish the “foundation” first and then we will be able to quickly progress through dwarves and their cool stuff, new jobs, automatons and all that! The reason for this is quite simple: everything we create and balance will have to be redone and rebalanced after each new base game addition or modification. I understand that the anticipation for our hairy little friends is HUGE - but we really want to do as much as we can for the base game experience before we move on to those new additions. This is not the end, however! There are still a lot of things that can be refined in the base game experience before we move on to more concrete new additions - yes, Dwarves. ![]() ![]() This was supposed to be “just one more fixing version”… As it turns out, a small but very hard working part of the team ended up finding (and engaging) on a very nice work flow and team working, so we ended up going a bit over the top with an amazing and huge new list of things! The day to release the next major stable version of ACE has finally arrived! (Spoilers: No dwarves yet… Sorry! More on that below!) ![]()
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